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Sound & music

Added by SiggyPop over 2 years ago

Hi all! ;>)

Here are my 1st ideas: (About music, themes, loops, a hymn or anthem for the game etc.)

The various events are supported by different acoustic backgrounds. So I try to compose the right sound and music for each scene.

When the game starts, a frame/ screen appears with the name of the game – and you hear
a melody played by trumpets &/or trombones or horns.

Then a video follows which shows the map, like you’ll fly over it, accompanied by a bleak, gloomy sound and melody which reflects the mood of the game…
Perhaps we could install a 2nd clip which reflects the action of the game in short form.

After this the start/home screen appears, where you can choose “new game” or “continue” – supported by the game theme (anthem).

… Inspired by the Game SHENMUE (I’m a big fan!) I’d like to compose a theme for each character in the game.

OK, these are my 1st ideas on it – let’s create something cool! ;>)

Siggy!

From time to time I'm gonna post some stuff here - just ideas & examples. 1st I'm analyzing and composing - phase I - then, when all is clear, I start recording - phase II a.s.o. ... if u got any ideas or wishes, what u want to have as a background, just tell me - we can work it out. ;>)
I'm glad, to work on this project with u! Let'z have fun (slang :P )
I play all kind(s) of music - except Rap and other brainless stuff... :P & I'm also the leader of the f-group
"Rock, Blues Rock & Hard Rock"! ;>) Join, if u like (but it's in german!)
/* & it's been a while, since I went to school, so, have merci, that my english is not as good as it was some decades ago ... :P ;) */


Replies (424)

RE: Sound & music - Added by SiggyPop over 2 years ago

The main key for this game will be minor and I’ll try to compose some parts in the dorian mode. Aeolian or phrygian might also be suitable or locrian has a mad touch – for some special scenarios…

The core idea to compose or improvise in minor is the following:

E.g. in E-minor: Em, Em7, Em pentatonic, E-dorian.

Then we could use the II-V-I-connection, that means, we compose a chord progression with the chords on the 2nd, the 5th and the Ist step in the scale.
Note-material in E-minor
(In E-dorian this is the F#m, Bm, Em-chord progression)

Em.jpg (32.9 KB) Em.jpg Note-material in E-minor
II-V-I- in E-Dor.jpg (33.6 KB) II-V-I- in E-Dor.jpg

RE: Sound & music - Added by SiggyPop over 2 years ago

For comparison the classic E-minor key: You only got one increase sign: f# (in E-Dorian you got f# & c#)
Here’s a typical classic chord progression (I’m sure, we can use this style in an event or a scene):

RE: Sound & music - Added by SiggyPop over 2 years ago

Bass Line

I just finished a game on GC – Largo Winch – Empire under threat – and the bass line inspired me. I know, its another genre, but the idea, that always after a part of the game the game logo appears, supported by a cool bass line, could be interesting for us too. So I wrote one in dorian mode. Here it is:
New: 2nd take with Em-PentaScale:
I played Bass 2 - had a real Fender Jazz Bass from the 70s! But had to give it away... S & P means "slap" (with the thumb) and "pop" with the Finger - it's a special bass technique.
Til I get another bass, I play it on the e-guitar and transpose it with cubase an octave lower (when I move to phase II - recordings).

RE: Sound & music - Added by SiggyPop over 2 years ago

Who knows the game "Shannara"? Maybe, it's in the style, we need here, so I changed the Intro:

RE: Sound & music - Added by quintus over 2 years ago

Wow! You're really productive. Going through all of this needs some time. I asked refi64 (our other musician) to take a look here and I hope he comments on this soon.

Thank you so far in any case, it looks like good effort for our project.

RE: Sound & music - Added by refi64 over 2 years ago

Dang you've made a lot of progress in a short span of time!

If I'm being entirely honest, I'm not super sure about the idea of having drastic shifts in musical style on the title screen. My favorite example of a title screen change that goes with the music would probably be https://www.youtube.com/watch?v=ETGgUJECT7g where as the drop in the song hits, the title screen shifts from a plain black background to looking over the in-game world. (Well in theory, in practice these weren't actually synchronized, but the game's sound design also had tons of issues...) In other words, having the title screen move around would be cool, but it would sound best if the parts fit close together stylistically, like in MONOX some of the synths remain across the transition to be a bit of a call back.

One more thing to note on that topic, having a main theme also be the title screen theme can be tricky if the title screen would have part transitions like that, simply because the flow won't be as smooth without the title screen context. (Maybe worth noting that MONOX was not the main theme, THEMEX was, but again terrible sound design everywhere so I shouldn't use that as an example...)

And last thing for now overall: out of curiosity, have you ever played Chrono Trigger before? The bassline you had reminded me a bit of the battle theme in style, not sure if it's something you might find interesting!

Personally, I don't think I've had that many super detailed thoughts on the music thus far (though I also didn't read the story until, err, now). Mostly just general RPG/JRPG ideas...

Quick question: you mentioned recording. Which instruments do you play that you were planning on maybe using in songs vs sampled stuff? Mostly just asking for a point of reference...

RE: Sound & music - Added by Denerio over 2 years ago

This is really good work!

RE: Sound & music - Added by SiggyPop over 2 years ago

quintus wrote in RE: Sound & music:

Wow! You're really productive. Going through all of this needs some time. I asked refi64 (our other musician) to take a look here and I hope he comments on this soon.

Thank you so far in any case, it looks like good effort for our project.

:) Just the 1st ideas & I'm bored anyway. Usually I'd prepare for the gigs next summer like BBQs or so, but with that Corona-crisis... - forget it! & I'm glad, if I can help a lil' bit! ;>)
Have a rockin' weekend!

RE: Sound & music - Added by SiggyPop over 2 years ago

refi64 wrote in RE: Sound & music:

Dang you've made a lot of progress in a short span of time!

If I'm being entirely honest, I'm not super sure about the idea of having drastic shifts in musical style on the title screen. My favorite example of a title screen change that goes with the music would probably be https://www.youtube.com/watch?v=ETGgUJECT7g where as the drop in the song hits, the title screen shifts from a plain black background to looking over the in-game world. (Well in theory, in practice these weren't actually synchronized, but the game's sound design also had tons of issues...) In other words, having the title screen move around would be cool, but it would sound best if the parts fit close together stylistically, like in MONOX some of the synths remain across the transition to be a bit of a call back.

One more thing to note on that topic, having a main theme also be the title screen theme can be tricky if the title screen would have part transitions like that, simply because the flow won't be as smooth without the title screen context. (Maybe worth noting that MONOX was not the main theme, THEMEX was, but again terrible sound design everywhere so I shouldn't use that as an example...)

And last thing for now overall: out of curiosity, have you ever played Chrono Trigger before? The bassline you had reminded me a bit of the battle theme in style, not sure if it's something you might find interesting!

Personally, I don't think I've had that many super detailed thoughts on the music thus far (though I also didn't read the story until, err, now). Mostly just general RPG/JRPG ideas...

Quick question: you mentioned recording. Which instruments do you play that you were planning on maybe using in songs vs sampled stuff? Mostly just asking for a point of reference...

OK, I just note everything that comes to my mind and later we’ll see, if it fits for the game. Since some years I’ve been collecting my ideas for songs – like pieces for a puzzle – and the same I’ll try to do here. What fits best, we can use.

  • No, never played Crono Trigger. I used to play some games on DC, GC, Wii & PS 2 & several PC-games…
  • My main instrument is the guitar – I play lead (solo), rhythm, acoustic (got the same Ovation as Joan Armatrading), bass, in my youth I played drums & a lil’ bit keyboard. since some years I got cubase – with this kinda studio u nearly can do everything – the synthies make a sound like trumpets, violins – all u desire! ;>) What instruments are u playing? It would be helpful to see some pictures of the characters of the game… then I could write some themes for them… If u got any ideas, just tell me, & I’ll c, what I can do… ;>) My newest idea is, that we could make a sound like in a greek legend – would be cool, I think. Some years ago I’ve played with a man from greece. OK, bye 4 now & have a rockin’ weekend!

RE: Sound & music - Added by SiggyPop over 2 years ago

Denerio wrote in RE: Sound & music:

This is really good work!

;>) Thx - but it's not much... just a few ideas for the start... & I put in some classic, 'cause Quintus likes it, I think! ;)
Have a rockin' Sunday! ;>)

Siggy w gtr. cut.jpg (84.2 KB) Siggy w gtr. cut.jpg Sig playing solo ;>)

RE: Sound & music - Added by SiggyPop over 2 years ago

refi64 wrote in RE: Sound & music:

Dang you've made a lot of progress in a short span of time!

If I'm being entirely honest, I'm not super sure about the idea of having drastic shifts in musical style on the title screen. My favorite example of a title screen change that goes with the music would probably be https://www.youtube.com/watch?v=ETGgUJECT7g where as the drop in the song hits, the title screen shifts from a plain black background to looking over the in-game world. (Well in theory, in practice these weren't actually synchronized, but the game's sound design also had tons of issues...) In other words, having the title screen move around would be cool, but it would sound best if the parts fit close together stylistically, like in MONOX some of the synths remain across the transition to be a bit of a call back.

One more thing to note on that topic, having a main theme also be the title screen theme can be tricky if the title screen would have part transitions like that, simply because the flow won't be as smooth without the title screen context. (Maybe worth noting that MONOX was not the main theme, THEMEX was, but again terrible sound design everywhere so I shouldn't use that as an example...)

And last thing for now overall: out of curiosity, have you ever played Chrono Trigger before? The bassline you had reminded me a bit of the battle theme in style, not sure if it's something you might find interesting!

Personally, I don't think I've had that many super detailed thoughts on the music thus far (though I also didn't read the story until, err, now). Mostly just general RPG/JRPG ideas...

Quick question: you mentioned recording. Which instruments do you play that you were planning on maybe using in songs vs sampled stuff? Mostly just asking for a point of reference...

// But don't worry - we can do everything, if we believe in it! ;>)

RE: Sound & music - Added by SiggyPop over 2 years ago

Like David Coverdale said: "Be safe, be happy & don't let anybody make u afraid!" ;)
& I add: Stay clean & healthy! (& free of CORONA - except Corona-beer! Hahaha! :P :D )

https://www.youtube.com/watch?v=qOSMx94pzJQ

Enjoy! ;)

RE: Sound & music - Added by SiggyPop over 2 years ago

For the ppl. who don't like it so hard: ;)

https://www.youtube.com/watch?v=08ts6hekHlc

I like all kinds of Rock Music! ;)
// I play this 2! ;)

// Well, can't play nowhere, somewhere, anywhere - so now u got me here! Use this time! ;>)

OK! - Everybody & everyone in Marvin's team: Tell me your "sound- & music-wishes" for this game! & I'll try to do everything I can to put it in! ;>) I'm all yours! That's why I'm a musician: It makes me happy, to make other ppl. happy! ;) (& play, what they wanna hear!)

OK - everybody - that reminds me of a song... just a sec...

https://www.youtube.com/watch?v=C_OGARBe6W0

// u c, I'm a musician with all my soul, yeah! :P ;)

Have a rockin' Sunday - all of u! Yeah!

... ooooh - just found this - be4 I go:

https://www.youtube.com/watch?v=LNCIKRcTrYA

Marvin wants some "dark" music in this game - so here u go! ;)
(Black diamond)

// Tell me, what u like or:
https://www.youtube.com/watch?v=2LwcakgjXAc
(do, what u like)
... hehe - got a song for every thought...

RE: Sound & music - Added by SiggyPop over 2 years ago

I've changed the pattern of Black Diamond - this is, what came out of it: ;)
// The original is played a half step lower (Abm)
// Short form - that composing tool sounds like one of the old DOS-Games :D

RE: Sound & music - Added by SiggyPop over 2 years ago

Rock Riff

Yeah! ;) I'm proud to present my new Rock Riff - inspired by Black Diamond:
// A can of coffee & the best inspirations come to me! ;>)
// Must record it with Guitar Rig - with a hard, crunchy sound!

A good start to the week! ;)

RE: Sound & music - Added by SiggyPop over 2 years ago

Black Ruby - by Siggy Pop - arranged for Rock Ballad Band
// 1st take with e-keys - with time more inspirations will come... ;>)
// 2nd take with synth crystal - not bad ;>) or 3rd tk. w. small orchestra

RE: Sound & music - Added by SiggyPop over 2 years ago

OK, go on! ;>) A can of green tea (good for the mind, as the Chinese use to say – Sencha is very popular in China and Japan at the moment – u should give it a try! ;) ) – good to improvise a bit. Here are a few new ideas for a 2nd or a 3rd conclusion.
I just keep a record of what comes to my mind – later we’ll see if it fits or not… and maybe we can change sth.
I think the name “Black Ruby” sounds good for a theme or maybe a side quest… looking for the black ruby… (or ‘in search of’) would be cool, I imagine.

  • Black Ruby new: At the end some ideas to improvise and solo added

RE: Sound & music - Added by quintus over 2 years ago

OMG so much text! I think I read everything by now. Let me assure you that I am very grateful for all your hard work so far. If I overlooked something, please forgive me, I will comment on that later on then. Here are my comments:

When the game starts, a frame/ screen appears with the name of the game – and you hear a melody played by trumpets &/or trombones or horns.

As you might have noticed in the story thread, horns appear to be quite popular amongst us and will have some place in the next story draft I will write at some point. So using horns in the music is probably a good idea that I expect to be just as popular as using them in the game.

Perhaps we could install a 2nd clip which reflects the action of the game in short form.

Can you elaborate? Do you mean that the title screen's background changes depending on the player's progress in the game?

I’d like to compose a theme for each character in the game.

I agree with this very much. In subsequent story drafts I hope to improve the development of the characters involved (I find them rather flat as of now), which you should take into account before starting to compose. The main facets will probably not change anymore as the general feedback on my v1 draft was in general affirmative.

From time to time I'm gonna post some stuff here - just ideas & examples.

This is all fine and well, but I would appreciate it if you and refi agreed on a basic styleguide for the music and write that down into the wiki. Most notably I think that you two should agree on the base volume for any music (in TSC pretty much every music was differently loud, which was very annoying), but I expect different elements also should be used consequently. Maybe certain instruments should never be used, or certain themes should be found everywhere? I don't know. I just recall from TSC that our then-graphical-artist Bugsbane was quite fierce on the question how thick each sprite's outline had to be and that made sense to me. I suppose similar constraints apply to music to make it seem consistent.

it's been a while, since I went to school, so, have merci, that my english is not as good as it was some decades ago

Your English is fine, and nobody bites here anyway. I only permitted civilised friends of mine to this project (or they successfully managed to pretend they're civilised ;-))

The main key for this game will be minor and I’ll try to compose some parts in the dorian mode. Aeolian or phrygian might also be suitable or locrian has a mad touch – for some special scenarios…

The core idea to compose or improvise in minor is the following:

I don't feel competent enough to comment on all of these suggestions. I leave this to refi.

I played Bass 2

I like it more than bass 1.

OK, here sth classic: ;>)
Prelude normalisiert.mp3 (866 KB)

refi seemed opposed to this bit, but I find it quite nice actually as an idea to work upon. I quite like it. It's a little melancholic, which fits the game's mood well I think.

Who knows the game "Shannara"? Maybe, it's in the style, we need here, so I changed the Intro:

I think I need to intervene here. I don't know the game, but I do know German copyright law (which I will use for judging this project). Please take a look at § 23 UrhG (English version). It is illegal to (publically) build upon others' works, including musical works, without the rights holder's agreement. You can take as inspiration anything you want, but if you start from someone else's notes and then edit them you're in a very dangerous terrain. I suspect that you did this here. If you didn't, please tell me, otherwise I will remove that asset. If this is an open-source game please tell me, because then taking and editing from those is most likely fine -- many of them use Creative Commons licensing, which allows editing for anyone.

Exceptions where you don't need the agreement include for instance (this is not exhaustive):

  • Pieces whose copyright expired (70 years after the componist's death, § 64 UrhG (English version)),
  • The original piece is changed so heavily that the original is not at all recognisable anymore (§ 24 UrhG; English version). I know what you are thinking. The norm is extra-strict for musical works, just take a look. Let me point out the the German courts are very strict with this. If someone feels remembered, you're risking getting sued in any case. I will not accept pieces for inclusion that rely on § 24 UrhG -- it is just asking for trouble.

In short: It is best to leave other people's notes aside and start from scratch, unless the notes' copyright has expired or you have the rights holder's agreement e.g. by means of a CreativeCommons license.

I'm sorry for the boring legal explanations, but you see, as project lead it will be me who will be legally charged in the first place.

I put in some classic, 'cause Quintus likes it, I think! ;)

Thank you! This is -- of course -- correct!

OK, go on! ;>) A can of green tea (good for the mind, as the Chinese use to say – Sencha is very popular in China and Japan at the moment – u should give it a try! ;) )

I'm a tea drinker actually. I can recommend black Ceylon -- not too strong, but still recognisable.

I've changed the pattern of Black Diamond - this is, what came out of it: ;)

Of those, I like the last one you posted best. I assume these are not based on other people's notes?

-quintus

RE: Sound & music - Added by quintus over 2 years ago

refi64 wrote in RE: Sound & music:

My favorite example of a title screen change that goes with the music would probably be https://www.youtube.com/watch?v=ETGgUJECT7g where as the drop in the song hits, the title screen shifts from a plain black background to looking over the in-game world.

Maybe YouTube shows things different in the EU, but this video has a single standing picture for me all the time. But your description reminds me of how MegaGLEST, an open-source game, introduces its title screen. The title menu is shown exactly in the moment the background music reaches its first peak. MegaGLEST is in Debian's repos, so you might want to take a look.

but it would sound best if the parts fit close together stylistically, like in MONOX some of the synths remain across the transition to be a bit of a call back.

See my comment above. Please do take the time and write a styleguide for the music together with Siggy. When the game goes public, there will likely be contributions from externals as was the case with TSC and we need something we can point them to. And it will also support you two in creating the musical artwork in a consistent way.

Quick question: you mentioned recording. Which instruments do you play that you were planning on maybe using in songs vs sampled stuff? Mostly just asking for a point of reference...

I should really record me playing my ocarina flute with my bad microphone and scare you all away with it. Then I can finally make all the music for this game myself, me playing on my ocarina! It will be a tremendous experience for everyone!

-quintus

RE: Sound & music - Added by SiggyPop over 2 years ago

Hiya, ✌
I'd like to hear a bit of ur ocarina flute - don't worry about the sound,
but I can listen to it, and maybe make some parts of ur ideas with a
synthie... 😉👍

Am Di., 28. Apr. 2020 um 19:39 Uhr schrieb quintus <redmine@mail.guelker.eu

:

https://redmine.guelker.eu/boards/3/topics/34?r=61#message-61
quintus

refi64 wrote in RE: Sound & music:

My favorite example of a title screen change that goes with the music
would probably be https://www.youtube.com/watch?v=ETGgUJECT7g where as
the drop in the song hits, the title screen shifts from a plain black
background to looking over the in-game world.

Maybe YouTube shows things different in the EU, but this video has a
single standing picture for me all the time. But your description reminds
me of how MegaGLEST, an open-source game, introduces its title screen. The
title menu is shown exactly in the moment the background music reaches its
first peak. MegaGLEST is in Debian's repos, so you might want to take a
look.

but it would sound best if the parts fit close together stylistically,
like in MONOX some of the synths remain across the transition to be a bit
of a call back.

See my comment above. Please do take the time and write a styleguide for
the music together with Siggy. When the game goes public, there will likely
be contributions from externals as was the case with TSC and we need
something we can point them to. And it will also support you two in
creating the musical artwork in a consistent way.

Quick question: you mentioned recording. Which instruments do you play
that you were planning on maybe using in songs vs sampled stuff? Mostly
just asking for a point of reference...

I should really record me playing my ocarina flute with my bad microphone
and scare you all away with it. Then I can finally make all the music for
this game myself, me playing on my ocarina! It will be a tremendous
experience for everyone!

-quintus

RE: Sound & music - Added by SiggyPop over 2 years ago

... Don't worry - a real good mic costs about 400 bucks - to make music is a very expensive hobby ... - but just record some of ur feelings - we take care of it! ;)
Just for song ideas it's ok! - Once I had a trackman - 600,--! Looked like a walkman but had input for an e-guitar and mic, that u could record ur ideas on a cassette (just for fast recording, because you always should note ur ideas at once, or they're forgotten forever!).
So don't be shy - I'm glad about every single tone u give me - and I'll work it out for u!
// U noticed, I write a lot of chat-cuts... :P got used to it, when I was playing PSO (was an online RPG on DC, later on GC...)
ehm, what I wanted to tell:
The modes, Quintus asked about: Every mode has its own character, and I try to put in some here. Give me a lil' time, and I record a bit of each style, so that u can hear it & tell me, which one u prefer. My idea is, to give every char (game-character) a special mode & a theme for each one. ;>) I wanna write that - think, it comes goood with 3 os! (my saying) :P
In PSO for example u got different chars & monsters - each one has its own attribute: Forest, cave, mine or dark... & the chars had Hunter, Ranger, Force or Hu/RaCast aso... u could choose, which one u wanted to build... good idea... ;>)
So we could make it here... but I plan to read ur story more intensive and give some ideas for the brainstorming 2 - one day...
OK... have a rockin' day.
Yours,
Siggy! ;>)

RE: Sound & music - Added by SiggyPop over 2 years ago

Hey, aber mal unter uns - es bremst den Informationsfluss, wenn ich erst
alles übersetzen muss - muss ab und zu erst einige Wörter nachschlagen...
Wieviele bzw. welche Leute sind denn hier deutsch & welche anderssprachig?
Für die dt. Mehrheit könntest du ja normale Kommunikation anbieten, würde
ich vorschlagen, denn wieso soll ich mit Deutschen englisch reden? lol 🤔

Am Mi., 29. Apr. 2020 um 13:50 Uhr schrieb Siggy Pop siggy.gw@gmail.com:

Hiya, ✌
I'd like to hear a bit of ur ocarina flute - don't worry about the sound,
but I can listen to it, and maybe make some parts of ur ideas with a
synthie... 😉👍

Am Di., 28. Apr. 2020 um 19:39 Uhr schrieb quintus <
redmine@mail.guelker.eu>:

https://redmine.guelker.eu/boards/3/topics/34?r=61#message-61
quintus

refi64 wrote in RE: Sound & music:

My favorite example of a title screen change that goes with the music
would probably be https://www.youtube.com/watch?v=ETGgUJECT7g where as
the drop in the song hits, the title screen shifts from a plain black
background to looking over the in-game world.

Maybe YouTube shows things different in the EU, but this video has a
single standing picture for me all the time. But your description reminds
me of how MegaGLEST, an open-source game, introduces its title screen. The
title menu is shown exactly in the moment the background music reaches its
first peak. MegaGLEST is in Debian's repos, so you might want to take a
look.

but it would sound best if the parts fit close together stylistically,
like in MONOX some of the synths remain across the transition to be a bit
of a call back.

See my comment above. Please do take the time and write a styleguide for
the music together with Siggy. When the game goes public, there will likely
be contributions from externals as was the case with TSC and we need
something we can point them to. And it will also support you two in
creating the musical artwork in a consistent way.

Quick question: you mentioned recording. Which instruments do you play
that you were planning on maybe using in songs vs sampled stuff? Mostly
just asking for a point of reference...

I should really record me playing my ocarina flute with my bad microphone
and scare you all away with it. Then I can finally make all the music for
this game myself, me playing on my ocarina! It will be a tremendous
experience for everyone!

-quintus

RE: Sound & music - Added by quintus over 2 years ago

Hey, aber mal unter uns - es bremst den Informationsfluss, wenn ich erst
alles übersetzen muss - muss ab und zu erst einige Wörter nachschlagen...
Wieviele bzw. welche Leute sind denn hier deutsch & welche anderssprachig?

Refi, Sydney, xet7 und datahead (der sich bisher noch nicht eingeschaltet hat) können kein Deutsch. Glaub mir, auch für Denerio und mich ist es nicht immer einfach, alles auf Englisch auszudrücken (gerade erst haben wir über "puzzles" vs. "riddles" diskutiert). Aber ich möchte, dass die Diskussion einheitlich auf Englisch geführt wird, um jedem die Teilnahme daran zu ermöglichen. Wer nicht Deutsch spricht, verliert sonst womöglich das Interesse an dem Projekt. Du kannst auch auf den Übersetzer von DeepL zurückgreifen, der macht seine Sache meistens recht gut. Zum schnellen Nachschlagen einzelner Wörter ist Leo oft eine gute Adresse. Bzgl. der Geschwindigkeit: Lass dir Zeit. Wir haben in diesem Projekt fast alle Zeit der Welt und es muss nichts schnell gehen. Ich werde mir die Angelegenheit aber durch den Kopf gehen lassen.

For the others: Siggy suggets to allow German on the forum. I think this divides the discussion and risks that non-German speakers lose interest on the forum. What do the others think on the topic? I can certainly create a "German" subforum for the German discussion, but I really fear this splits the project's team into two...

-quintus

RE: Sound & music - Added by xet7 over 2 years ago

Well, if Finnish is also allowed, and German text is also written in Finnish in the same message. ;)

BR,
xet7

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