Game Design and Game Development Resources » History » Revision 5
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# Game Design and Game Development Resources
This page lists useful resources that can explain how to design games in general. It also lists resources for a specific subtopic of game design, the structure of the game's code. Try to divide this page with useful subheadings that group the links.
## Story Design
* The master himself on "Fairy Stories" (sic): J.R.R. Tolkien, On Fairy Stories (1939). In: C.S. Lewis (editor), Essays presented to Charles Williams. William B. Eerdmans Pub., Grand Rapids 1947.
* [English Wikipedia summary](https://en.wikipedia.org/wiki/On_Fairy-Stories), [German Wikipedia summary](https://de.wikipedia.org/wiki/On_Fairy-Stories). Reading the original is recommended, but Tolkien's English is very elaborate and for a non-native speaker quite challenging. There's a German translation around somewhere, but Tolkien heavily draws from language specifics, thus the essay cannot really be fully understood in another language than English.
## Code Design
### Game coding
* [Robert Nystrom, Game Programming Patterns](http://gameprogrammingpatterns.com/) (web version is free of charge, consider buying the hardcopy)
* OpenGL tutorial: https://learnopengl.com/
* [HN discussion on enemy pathfinding](https://news.ycombinator.com/item?id=22848106)
* [Generating organic patterns with L-systems](https://jsantell.com/l-systems/)
### Coding in general
* If you need to refresh your C++ knowledge: [learncpp.com](https://www.learncpp.com/)
* How to properly organise C++ header files: [Kieras, C++ Header File Guidelines (2015)](http://www.umich.edu/~eecs381/handouts/CppHeaderFileGuidelines.pdf)