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Game Design and Game Development Resources » History » Revision 5

Revision 4 (quintus, 04/12/2020 07:49 PM) → Revision 5/41 (quintus, 04/23/2020 05:36 PM)

# Game Design and Game Development Resources 

 This page lists useful resources that can explain how to design games in general. It also lists resources for a specific subtopic of game design, the structure of the game's code. Try to divide this page with useful subheadings that group the links. 

 ## Story Design 

 * The master himself on "Fairy Stories" (sic): J.R.R. Tolkien, On Fairy Stories (1939). In: C.S. Lewis (editor), Essays presented to Charles Williams. William B. Eerdmans Pub., Grand Rapids 1947. 
   * [English Wikipedia summary](https://en.wikipedia.org/wiki/On_Fairy-Stories), [German Wikipedia summary](https://de.wikipedia.org/wiki/On_Fairy-Stories). Reading the original is recommended, but Tolkien's English is very elaborate and for a non-native speaker quite challenging. There's a German translation around somewhere, but Tolkien heavily draws from language specifics, thus the essay cannot really be fully understood in another language than English. 

 ## Code Design 

 ### Game coding 

 * [Robert Nystrom, Game Programming Patterns](http://gameprogrammingpatterns.com/) (web version is free of charge, consider buying the hardcopy) 
 * OpenGL tutorial: https://learnopengl.com/ 
 * [HN discussion on enemy pathfinding](https://news.ycombinator.com/item?id=22848106) 
 * [Generating organic patterns with L-systems](https://jsantell.com/l-systems/) 

 ### Coding in general 

 * If you need to refresh your C++ knowledge: [learncpp.com](https://www.learncpp.com/) 
 * How to properly organise C++ header files: [Kieras, C++ Header File Guidelines (2015)](http://www.umich.edu/~eecs381/handouts/CppHeaderFileGuidelines.pdf)