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quintus, 04/17/2021 05:49 PM
Best Practises¶
This page is a list of practises usually followed in the project's code base.
Character encoding (charset) of strings¶
C++ does not have a defined encoding (charset, character set) for its string types, most notably std::string
. It is thus required to always be aware of what encoding a string is in. This project uses std::string
as its main string type (as opposed to std::wstring
) and ensures that the character encoding used in this strings is UTF-8. When interfacing with other software, conversion is applied as required. For example, if a programming library returns strings that are not in UTF-8, they are immediately converted to UTF-8 before storing them for later use. The Win32 API as the most prominent example uses UTF-16LE for example, thus interacting with it requires conversion from and to the UTF-8-encoded std::string
instances used in this project.
Likewise, all files written by the programme are written in UTF-8, regardless of the platform. BOMs (byte order marks) are not to be used.
Type for filesystem pathes¶
Use C++17's std::filesystem::path
for dealing with pathes on the filesystem. Use std::filesystem::u8path()
to create an instance of std::filesystem::path
from an std::string
encoded in UTF-8.
Inclusion of STL and other namespaces¶
In header files, do not include the std
namespace or any other namespace, but write it out in full. This is to prevent unexpected namespace changes on #include
.
In implementation files, do include the std
namespace. Include other namespaces if it is useful and adds to the readability. Inclusion of namespaces should normally be done towards the beginning of a .cpp
file, though it might be useful to only include a namespace in a single function. Use readability as the goal for decision.
The std::filesystem
namespace is annoying to type even with std
included. In .cpp
files, abbreviate it as fs
like this:
namespace fs = std::filesystem;
// Now you can access std::filesystem::path more
// easily as fs::path.
Updated by quintus over 3 years ago · 1 revisions