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quintus, 05/07/2020 01:19 PM
Add link to colour handling post
Game Design and Game Development Resources¶
This page lists useful resources that can explain how to design games in general. It also lists resources for a specific subtopic of game design, the structure of the game's code. Try to divide this page with useful subheadings that group the links.
Story Design¶
- The master himself on "Fairy Stories" (sic): J.R.R. Tolkien, On Fairy Stories (1939). In: C.S. Lewis (editor), Essays presented to Charles Williams. William B. Eerdmans Pub., Grand Rapids 1947.
- English Wikipedia summary, German Wikipedia summary. Reading the original is recommended, but Tolkien's English is very elaborate and for a non-native speaker quite challenging. There's a German translation around somewhere, but Tolkien heavily draws from language specifics, thus the essay cannot really be fully understood in another language than English.
Code Design¶
Game coding¶
- Robert Nystrom, Game Programming Patterns (web version is free of charge, consider buying the hardcopy)
- OpenGL tutorial: https://learnopengl.com/
- HN discussion on enemy pathfinding
- Generating organic patterns with L-systems
- Small study on small custom game engines
- This person wrote a custom C++ game engine from OpenGL scratch in 30 weeks with a team size of 11 persons
- Background on programmatical colour handling
Coding in general¶
- If you need to refresh your C++ knowledge: learncpp.com
- How to properly organise C++ header files: Kieras, C++ Header File Guidelines (2015)
Updated by quintus almost 5 years ago · 8 revisions