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quintus, 04/17/2021 08:35 PM
Add section about system-specific conditional compilation

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# Best Practises
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This page is a list of practises usually followed in the project's code base.
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## Character encoding (charset) of strings
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C++ does not have a defined encoding (charset, character set) for its string types, most notably `std::string`. It is thus required to always be aware of what encoding a string is in. This project uses `std::string` as its main string type (as opposed to `std::wstring`) and ensures that the character encoding used in this strings is UTF-8. When interfacing with other software, conversion is applied as required. For example, if a programming library returns strings that are not in UTF-8, they are immediately converted to UTF-8 before storing them for later use. The Win32 API as the most prominent example uses UTF-16LE for example, thus interacting with it requires conversion from and to the UTF-8-encoded `std::string` instances used in this project.
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Likewise, all files written by the programme are written in UTF-8, regardless of the platform. BOMs (byte order marks) are not to be used.
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## Type for filesystem pathes
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Use C++17's `std::filesystem::path` for dealing with pathes on the filesystem. Use `std::filesystem::u8path()` to create an instance of `std::filesystem::path` from an `std::string` encoded in UTF-8.
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## Inclusion of STL and other namespaces
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In header files, do not include the `std` namespace or any other namespace, but write it out in full. This is to prevent unexpected namespace changes on `#include`.
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In implementation files, do include the `std` namespace. Include other namespaces if it is useful and adds to the readability. Inclusion of namespaces should normally be done towards the beginning of a `.cpp` file, though it might be useful to only include a namespace in a single function. Use readability as the goal for decision.
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The `std::filesystem` namespace is annoying to type even with `std` included. In `.cpp` files, abbreviate it as `fs` like this:
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~~~~~ c++
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namespace fs = std::filesystem;
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// Now you can access std::filesystem::path more
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// easily as fs::path.
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~~~~~
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## System-specific conditional compilation
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When implementing system-specific code, use an `#if/#elsif/#else` preprocessor block. The `#else` block should always give the compilation error message "unsupported system" (by using the `#error` preprocessor directive). This eases porting of the software to new platforms, because every system-specific code section will cause a compilation error on new platforms. The porting developer can then look at that and adapt the statements as necessary one by one. 
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Example:
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~~~~~ c++
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#if defined(_WIN32)
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// Windows-specific code
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#elsif defined(__unix__)
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// Unix-specific code
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#else
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#error Unsupported system
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#endif
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~~~~~
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There is a [list of system-specific compiler macros](https://sourceforge.net/p/predef/wiki/OperatingSystems/) available.